"When people stop learning in a game, they lose interest and quit. When understood properly, therefore, games may in fact be one of the best models for learning and knowing in the twenty-first century. Why? Because if a game is good, you never play it the same way twice." (Thomas, Douglas and Brown, John Seely; A New… Continue reading What Keeps Me Playing Games
"Entire categories of game characters (such as 'healers') have little or no advantage in individual play, but they are indispensable members of every team." (Thomas, Douglas and Brown, John Seely; A New Culture of Learning: Cultivating the Imagination for a World of Constant Change, 2011) For any non-gamers out there, I figured I could briefly… Continue reading Character Roles in Games (Briefly) Explained
So over Thanksgiving, my husband and I binge-played Let's Go, Pikachu! while eating leftover pizza instead of enjoying the classic turkey dinner with family because who actually wants to fly 3000 miles back home over the holiday season? Certainly not me! As kids, we loved our first generation Pokémon games/cartoons. As adults, we love seeing the… Continue reading Nostalgia Reimagined: Let’s Go, Pikachu!
"The internet and digital media have resulted in the mainstreaming of certain behaviors once considered to be more deviant or profane. This is a change at the cultural level. For example, gambling is increasingly tolerated and promoted as a positive social activity for adults and even children." (Chayko, Mary; Superconnected, 2017) Hi I'm Charlee, and I'm a… Continue reading Loot Box Addiction
"...online experiences can be as richly emotional and deeply intimate as those that directly emerge in face-to-face interaction." (Chayko, Mary; Superconnected, 2017) Ever since I read this quote, and even more so ever since it was brought up again in my digital literacy class, I've been stuck reminiscing about the good old days when MMORPGS, or… Continue reading Friendships within a “Fantasy” Life